When I Was Playing Fallout 76 I Lost Some Mutations but the Next Day I Came Back I Had Them Again
Fallout 76 Optimal Mutation Farming Strategy
Fallout 76 has a feature called Mutations. A player will randomly gain mutations (at that place are 19 of them currently) when exposed to radiation, and randomly lose mutations when the radiations exposure is healed (either past taking Radaway™ or using a decontamination shower). In addition, in that location is a perk chosen Starched Genes that freezes the histrion'due south mutational land, preventing the gain or loss of mutations.
Mutations have both positive and negative furnishings, and the negative effects tin be partially ameliorated by the use of the Course Freak perk. This means that, depending on your current graphic symbol build, in that location are some mutations that are practiced, some that are bad, and some that are neutral.
Finally, information technology is possible to buy serums at some vendors that will add a specific mutation. These are quite costly yet, so there is a fourth dimension vs. toll tradeoff (including the cost of grinding the caps needed to buy the serums).
The question then becomes, "if there are Chiliad proficient mutations, B bad ones, and you are willing to pay for Southward serums, what is the optimal strategy to learn ≥ (G-Due south) practiced mutations, 0 bad mutations, and any number of neutral mutations?"
Two strategies immediately come to mind…
The "Broad" strategy: Acquire mutations until you get a bad mutation, then remove mutations until the bad mutation is no longer present. Echo until you lot take the required number of adept mutations and no bad mutations. This strategy ensures that yous never have more than than one bad mutation.
The "Deep" strategy: Larn mutations until you have the required number of adept mutations, and so remove mutations until y'all take no bad mutations. Repeat until you have the required number of good mutations and no bad mutations.
Curious, I wrote a quick python script to do a Monte-Carlo simulation of the ii strategies. I've posted the results in a Google Sheet. Given any number of good mutations, bad mutations, and allowable serums, it volition tell you the average number of mutation/demutation cycles yous volition have to perform to become the desired results.
TL/DR: The Wide strategy is almost always better, except when there are no bad mutations, in which case they are (as y'all would wait) equivalent.
The Fastest Way to Farm Mutations
Fallout 76 limits the rate at which you can become mutations, then afterward each mutation is obtained, you need to log out of the game and back in over again (aka "server-hop") in order to get another mutation. Since yous don't want to continually suck down Radaway to repair radiation damage, the best places to subcontract mutations are those that take both radiations sources and a decontamination shower.
While it is possible to build a CAMP with a decontamination shower near a radiations source, at that place is an existing game location that is simply as convenient — the Emmett Mountain Disposal Site. It has the radiations source, decontamination shower, and as a bonus a ability armor spawn, all right at the entrance. The following instructions assume you are using that site.
Broad Mutation Strategy
- Run in and enter the site. Kill all the Mole Miners in the entry area (hallway, locker room, ability room). Equip Ghoulish if you have it (Heals yous if yous are radded up)
- Unequip Starched Genes . Say "Starched Genes Off" aloud to remind yourself of the state. It sounds stupid, only trust me, information technology'll help you avoid mistakes.
- Rad upward to 75% or so.
- If you got no mutation, equip Starched Genes . Say "Starched Genes On". Go to the decontamination shower and clean off the rads. Go dorsum to step 2.
- If the mutation is proficient or neutral, equip Starched Genes . Say "Starched Genes On". Go to the Decontamination shower and clean off the rads. Get forrard to step 7.
- If the mutation was bad, go out Starched Genes unequipped. Say "Bad Mutation, Starched Genes Still Off". Go to the decontamination shower, plough it on, and rapidly dip into and out of it. Wait a few seconds to run into if you lot lost a mutation. Repeat footstep 6 until you have lost the bad mutation (you will probably lose several other mutations in the process).
- Check to see if you have the required number of adept mutations (you should have no bad mutations). If so, Mission Accomplished™. Otherwise, server-hop and go to step 1.
Deep Mutation Strategy
- Run in and enter the site. Kill all the Mole Miners in the entry area (hallway, locker room, power room). Equip Ghoulish if yous take information technology (Heals you if you are radded up)
- Unequip Starched Genes . Say "Starched Genes Off" aloud to remind yourself of the country. Information technology sounds stupid, but trust me, it'll assistance you avoid mistakes.
- Rad up to 75% or so.
- If you got no mutation, equip Starched Genes . Say "Starched Genes On". Become to the decontamination shower and clean off the rads. Go dorsum to pace 2.
- If you practise not take the required number of good mutations, equip Starched Genes . Say "Starched Genes On". Become to the Decontamination shower and clean off the rads. Server-hop and become to pace 1.
- If you have whatsoever bad mutations, get out Starched Genes unequipped. Say "Bad Mutations, Starched Genes Nevertheless Off". Go to the decontamination shower, plough it on, and quickly dip into and out of it. Await a few seconds to see if you lost a mutation. Echo footstep 6 until you have lost the bad mutation (you lot volition probably lose several other mutations in the process).
- Cheque to see if you still have the required number of skilful mutations (you lot should have no bad mutations). If so, Mission Accomplished™. Otherwise, server-hop and become to step one.
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Source: https://medium.com/@MadOverlord/fallout-76-optimal-mutation-farming-strategy-c69277355a7f
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